Concept Art Demon Hunter — concept art portrait

  Ranged Speedster

Demon Hunter

“Too fast to catch.”

Speed is the defence. The fastest class in the game is also the most fragile — 1.5× melee damage taken means a single bad position is death. But she's nearly impossible to pin down, and Rapid Fire melts anything that stands still. Kite forever, punish overextensions, and never, ever get cornered.

SpeedsterRangedGlass Cannon
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Combat Profile

HP90
Shields80
Speed1.25× (fastest)
Damage1.0×
Projectile DMG1.0×
Melee Taken1.50× (squishiest)
WeaponDual Hand Crossbows + Bow
StyleRanged only
Health50
Shields67
Speed100

Abilities

  • Rapid Fire 12s

    Drop your fire rate to 0.05s for 4 seconds and turn the dual crossbows into machine guns.

  • Blink-quick Footwork Passive

    Passive — at 1.25× speed she is the fastest thing on the ground, period.

  • Kite Doctrine

    No melee weapons by design: keep moving, keep shooting, and never let the gap close.

The Design

Demon Hunter

A demon hunter whose entire body is semi-transparent, glossy dark-purple 'living slime' lit from within by a cosmic shimmer. Over it sits spiked black-and-gunmetal slime armour set with glowing violet gems; tendrils and drips trail from her hood and limbs, and her violet eyes pierce the dark.

A note on this concept art

These class designs are AI-generated concept art, created during development to lock in the look and feel of each class. As Tripple Bunk Studios grows, they will be replaced with original work from professional character artists — we're already writing the briefs. If you're a 3D character artist, we'd love to hear from you.

Concept Gallery

Demon Hunter — concept art

AI-generated concept renders used in development. Click to enlarge.

Demon Hunter concept art — Turnaround
Turnaround
Demon Hunter concept art — Face study
Face study