Lord of the Halo crest

Multiplayer Fantasy Arena

Lord of
the Halo

Sword · Bow · Elemental Magic

Wishlist on Steam Coming soon Explore the campaign

Backdrop: an original oil painting by Marvalee

The Game

An arena-shooter Souls hybrid, in armour

Lord of the Halo fuses fast arena shooting with melee timing, dodge-rolls and class abilities. Equip a blade, a bow or raw elemental power and fight across a dozen modes.

Three Combat Styles

Cycle melee, ranged and elemental projectiles on the fly. Light/heavy combos, charged bows and seven elements.

Souls-like Defence

Stamina, guarding, parries and i-frame dodge-rolls reward precise, deliberate play.

Nine RPG Classes

From a teleporting Witch to a snowballing Vampire Necromancer, each plays nothing alike.

Play Your Way

A co-op campaign, a dozen arena modes, and a Forge editor to build your own. Online, LAN or split-screen.

Campaign · Solo & Co-op

Ten chapters out of the dark

A story campaign built on the same combat core as the arena: play it alone, drop a friend in online, or share the couch in split-screen.

AI generated · being replaced by a 2D artist soon Lord of the Halo campaign key art: an armoured figure standing atop a mound in a chained vault

  “Out of the Dark”

The dungeon rebuilds itself every time you die

Lumen Nati has been fighting his way through a living dungeon for years, and by now he does it for fun. It breathes. It changes. Every death puts him back on the wheel somewhere new, and he has never once thought to ask why.

Then something small and bright turns up with a question he cannot answer, and the way out stops being a corridor and starts being a problem. Ten chapters, a growing party, and a world that is a great deal more managed than it looks.

10 chapters Drop-in co-op Split-screen Checkpoints & saves

The Ladder

Chapters

The first four are open. The rest are kept dark on purpose.

  1. 01

    Awakening

    Fight up out of a dungeon that has never had a way out, and meet the person who says it does.

  2. 02

    Antimimon Pneuma the counterfeit spirit

    A Nordic village under a sky it cannot leave, a god it has always trusted, and a first honest brawl that teaches you the fundamentals.

  3. 03

    Heimarmene fate

    Out to the druids, deep into the old war, and a hunter you do not get to see coming. You stop being the predator.

  4. 04

    Epithymia desire

    A factory city that eats its workers, a dwarf worth breaking out, and a duel against something that will not stay dead in one shape.

  5. 05

    Samael the blind god

    The midpoint. A righteous man, and a mirror you will not enjoy.

  6. 06

    Hyle matter

    Spirit drowned in flesh.

  7. 07

    Horos the limit

    Siege, emplacements, and a builder of walls.

  8. 08

    Inferno

    A hell that is not real, which does not make it hurt less.

  9. 09

    The One

    —

  10. 10

    Gnosis

    —

The Party

You do not walk it alone

The roster grows chapter by chapter. These are the ones you meet early.

Lumen Nati

Arena Champion

Seven and a half feet of plated ceramic-steel with a hard-light visor. You.

Nanshe Nunki

Witch · Companion

A star-veiled fairy who can take a human form, and who knows exactly what the dungeon is.

Nuke

Dragon

Transport, artillery, and the reason some chapters open from the air.

Ford Centry and a Half

Clydesdale

Lumen’s horse. Later, the mount for a rather ill-advised dwarven ballista.

Kara

Barbarian · Chief

Valkyrie and head of the sealed village, who built her whole fighting style out of a legend.

Durn Stonebinder

Dwarven Forge-Lord

Turrets, ballistae and siege engines. Everything he makes is overbuilt and slightly on fire.

Where the campaign is right now

Playable end to end

A mission runs start to finish, on a generated dungeon, with objectives and a debrief.

Saves, slots and checkpoints

New game, save slots, on-screen checkpoints, and a resume that puts the party back where it was.

Dialog system

Authored cue resources, a sequencing queue and the in-world dialog box.

Enemy AI

Ranged and melee behaviour tracks both complete: telegraphed swings, poise, shields, guard breaks, parries, backstabs and crowd spacing.

Mission chaining

Chapters link and unlock. Three of six objective types are live; the rest are next.

Co-op across a real network

Built and tested locally. The two-machine pass is the current job.

Follow the devlog for the blow-by-blow.

Game Modes

One arena, many wars

Twelve-plus modes share one combat core: competitive PvP, round-based objectives and cooperative PvE.

Arena

Deathmatch

Free-for-all carnage. Every weapon allowed, first to the kill limit wins.

FFA · 25 kills
Arena

Team Deathmatch

Red versus Blue. Auto-balanced teams race to fifty kills.

2 Teams · 50 kills
Arena

Precision

No shields, marksman rules. Headshots are one-shot kills, so every angle is lethal.

Precision · No shields
Objective

Capture the Flag

Two-flag CTF. Steal theirs while yours stays home to score.

2 Teams · 3 caps
Objective

One-Flag

Round-based assault on a single flag. Attack and defence swap each round.

Best of 4
Arena

Relic Hold

Grab the skull and survive. The carrier is melee-only: hold to win.

FFA · 60s hold
Arena

Plague

One alpha turns survivors into the horde. Last survivor standing wins.

Survivors vs Infected
Arena

Element Ball

Elemental dodgeball. Cycle fire, water, ice, earth and air. Last team alive wins the round.

2 Teams · 5 rounds
Objective

Assault

Carry the bomb, plant it, defend the timer, or defuse before it blows.

Best of 6 · Halftime swap
Objective

Hostage Rescue

Escort the hostage to extraction while defenders hold the line.

Best of 4
Co-op

Crystal Defense

Wave survival. Defend the crystal together against escalating enemy waves.

Co-op · 1000 HP crystal
Co-op

Hero Line Wars

Dual-lane economy battle: buy creeps, build income, drain the enemy's lives.

2 Teams · Economy

Signature Mode

RPG

The heart of Lord of the Halo. Lock in a class, then fight a free-for-all to the top, no two fighters built the same.

Before the match begins, every fighter locks in one of nine RPG classes. There are no neutral loadouts here: your class is your identity, your arsenal and your win condition. A teleporting Witch plays nothing like a snowballing Vampire Necromancer or a parrying Souls Knight.

  • Nine distinct classes

    Each with its own stats, weapons, abilities and signature colour. See the full roster below.

  • Class-aware kill feed

    Every clash is called out by class, so you always know who beat whom, and with what.

  • Snowball mechanics

    Classes like the Vampire Necromancer grow with every kill: damage, speed and lifesteal stack as you dominate.

  • Pure free-for-all

    No teams, no mercy. First to the kill limit, or the highest count at the buzzer, is crowned Lord of the arena.

The Roster

Nine ways to fight

Each class owns a distinct loadout, ability kit and stat profile, with a female and male hero to play it. Click any card to dive in. View the full roster →

AI generated · being replaced by a 2D artist soonTamamo-no-Mae, Tamamo-no-Mae is an ancient elf witch with silver-white hair, violet eyes and black-and-gold clothing
♀ Female

Elemental Caster

Mage

Health
Shield
Speed
  • Charged Fire Laser
  • Blinding Flashbang
  • Mounted Horse Boost
AI generated · being replaced by a 2D artist soonGanja the Grey, Ganja the Grey is a 32-year-old fire wanderer with grey-white hair and beard beneath a wide-brimmed pointed hat
♂ Male

Elemental Caster

Mage

Health
Shield
Speed
  • Charged Fire Laser
  • Blinding Flashbang
  • Mounted Horse Boost
AI generated · being replaced by a 2D artist soonNanshe Nunki, Nanshe Nunki, Witch of the Milky Veil, is a dark elf with deep brown skin, long white-silver hair and amber-gold eyes
♀ Female

Glass Cannon

Witch

Health
Shield
Speed
  • Highest projectile damage
  • Blink Teleport
  • Fuel-based Flight
AI generated · being replaced by a 2D artist soonLilith, Lilith is a deep-brown-skinned demoness with voluminous curly black hair, swept-back black horns and magenta bat wings
♀ Female

Snowball Assassin

Vampire Necromancer

Health
Shield
Speed
  • Lifesteal Blood Feast
  • Summon Undead pair
  • Bat-form flight & kill-scaling
AI generated · being replaced by a 2D artist soonKara, Kara is a Valkyrie-blessed warrior with sun-weathered tan skin, loose curly red hair and dark tattoos
♀ Female

Frontline Brawler

Barbarian

Health
Shield
Speed
  • Damage-reducing War Cry
  • Leap Slam gap-closer
  • Spinning Wind Wheel
AI generated · being replaced by a 2D artist soonNjord, Njord is a heavily muscled, tattooed barbarian with long dirty-blond hair, thin braids and light stubble
♂ Male

Frontline Brawler

Barbarian

Health
Shield
Speed
  • Damage-reducing War Cry
  • Leap Slam gap-closer
  • Spinning Wind Wheel
AI generated · being replaced by a 2D artist soonYomi no Kenshi, Yomi no Kenshi, Queen of the Underworld, has blonde hair fading to pink at the tips
♀ Female

Skill Duelist

Souls Knight

Health
Shield
Speed
  • I-frame Dodge Roll
  • Guard & Parry stun
  • Field Rest & regen
AI generated · being replaced by a 2D artist soonRokudō Kensei, Rokudō Kensei is a black-haired swordsman clad in near-black layered plate
♂ Male

Skill Duelist

Souls Knight

Health
Shield
Speed
  • I-frame Dodge Roll
  • Guard & Parry stun
  • Field Rest & regen
AI generated · being replaced by a 2D artist soonBeatrice, Beatrice is a blindfolded oath-knight with long blonde hair, silver-white plate and a white bodysuit
♀ Female

Guardian / Support

Paladin

Health
Shield
Speed
  • Highest health pool
  • Self-healing Bubble
  • Heavy two-handed Hammer
AI generated · being replaced by a 2D artist soonDante, Dante wears engraved blackened-silver plate over a white tabard marked with a black cross
♂ Male

Guardian / Support

Paladin

Health
Shield
Speed
  • Highest health pool
  • Self-healing Bubble
  • Heavy two-handed Hammer
AI generated · being replaced by a 2D artist soonShekōnáha, Shekōnáha, known as Shay, is a small, wiry ranger with deep tan skin and long black hair
♀ Female

Stealth Hybrid

Ranger

Health
Shield
Speed
  • Bow & blade in one kit
  • Active & shadow Stealth
  • Silent footsteps
AI generated · being replaced by a 2D artist soonPohtakwē, Pohtakwē, known as Poe, is a lean ranger with tan skin and long black hair
♂ Male

Stealth Hybrid

Ranger

Health
Shield
Speed
  • Bow & blade in one kit
  • Active & shadow Stealth
  • Silent footsteps
AI generated · being replaced by a 2D artist soonLa Sirene, La Sirene is made of translucent, glowing blue slime, with cyan eyes and long dripping slime braids
♀ Female

Ranged Speedster

Demon Hunter

Health
Shield
Speed
  • Fastest on the field
  • Rapid-Fire dual crossbows
  • Pure kite playstyle
AI generated · being replaced by a 2D artist soonCudjo Slym, Cudjo Slym has a dark-skinned human form with long black locs and open black filigree armour, edged with blue droplets
♂ Male

Ranged Speedster

Demon Hunter

Health
Shield
Speed
  • Fastest on the field
  • Rapid-Fire dual crossbows
  • Pure kite playstyle
AI generated · being replaced by a 2D artist soonCyrus Oakenmind, Cyrus Oakenmind is a weathered druid with tangled dirty-blond hair, a full beard and dark tattoos beneath a mantle of leaves and moss
♂ Male

Nature Warden

Druid

Health
Shield
Speed
  • Wildgrowth nature bolts
  • Entangling Roots snare
  • Regrowth party heal

The Default Champion

Meet Lumen Nati

Lock in a class for RPG mode, but in every other game mode, everyone fights as one hero.

AI generated · being replaced by a 2D artist soon Lumen Nati, the Arena's default champion, concept art

  Arena Champion · “Born of Light”

Lumen Nati

Half legend, half machine: a Master Chief reimagined as a medieval knight. Clad in plated ceramic-steel beneath a crested helm and a hard-light visor, he carries a custom-forged arsenal into the Arena. Deathmatch, Team Deathmatch, Capture the Flag: in every mode outside RPG, you play as Lumen Nati.

Make him your own in the full colours of Halo. Armour, energy shields and banners all take your chosen hue:

Default in all non-RPG modes Custom-forged arsenal Full colour customisation

Battlegrounds

Arenas worth dying for

Hand-built symmetric and asymmetric arenas, each tuned for a roster of modes.

Symmetric

Stonebrook

Twin keeps · bridge · teleporter flanks

Asymmetric

Sanctum

Multi-level hub · launch cannons

Symmetric

Frostvault

Snowbound tunnels · shield doors

Assault

Highkeep

Beach siege · gatehouse · flank pipes

Large

The Dunes

Open desert · mobile bases · ruins

Symmetric

Proving Grounds

Indoor complex · power positions

Large

Hallowvale

River canyon · ancient towers · caves

Coastal

Tidewall

Sea fort · the great wheel · sniper roost

Small

Blackfrost

Arctic rig · night fight · catwalks

Map Editor Experimental

Build the arena, then fight in it

Forge is an in-game editor that runs inside the game itself. Fly out of your body, build, save, and load straight back in with your friends.

Lord of the Halo main menu showing Campaign, Multiplayer and Forge, with Forge marked experimental
Real capture · main menu, alpha build

  Third door on the menu

Pick any shipped battleground as your canvas, then place blocks, cover, spawn points, flag stands and objective markers on top of it. Snap to a grid you can resize on the fly, nudge pieces with in-world handles, and undo your way back out of any mistake.

Press a key and you drop back into your own body to test the jump you just built, then pop straight back out to move it two metres left.

Grey-box palette

A dozen building blocks and two dozen gameplay markers, browsable and filterable.

Snapping that behaves

Grid and angle snapping with cycleable step sizes, and surface-aware placement so pieces sit flush.

Undo / redo

Bounded history over every place, move, rotate and delete.

Hop in and test

Switch between the build camera and your character without leaving the session.

Save and publish

Your maps appear in map select with their own badge, and any compatible mode will run on them.

Friends get your map

The host streams the layout to everyone who joins, so the whole lobby stands on the same geometry.

Controls as built

  • WASDFly
  • SpaceUp
  • CtrlDown
  • ShiftBoost
  • LMBPlace / drag
  • RMBDelete
  • ESelect
  • CPiece browser
  • WheelCycle piece
  • ,.Rotate
  • []Grid size
  • ZYUndo / redo
  • BBack to your body
  • CtrlSSave
  • F1Hide overlay

Why it ships marked experimental

Forge is real and playable, and we would rather you had it early than polished. Here is exactly what it cannot do yet:

  • No scaling, duplicating or multi-select. Rotation is yaw only.
  • No co-op editing: you cannot yet join someone else’s live build session.
  • The piece browser lists names, not thumbnails.
  • Map sharing works, but has only been proven on one machine so far.

Every one of those is on the board. The badge comes off when they close.

Multiplayer

However you want to play

  • Online

    Drop-in matchmaking and friend lobbies over the internet.

  • LAN

    Low-latency local network play for couches and tournaments.

  • WebRTC

    Peer-to-peer connectivity with no dedicated server required.

  • Split-screen

    Shared-screen co-op and versus on a single machine.

At a glance

Campaign chapters10
Game modes12+
Playable classes8
Elements7 + special
Arenas9 + Forge
Bots & AI squadsYes
EngineGodot
PlatformPC

Take the field

Lord of the Halo is in active development. Wishlist and follow to get into early playtests and shape the arena.

Wishlist on Steam Coming soon Join the community