Combat Profile
Combat values are early design targets and will be tuned in playtesting.
Abilities
- Wildgrowth Bolts
A steady stream of green nature magic. Lower burst than the Witch's barrage, but with none of her fragility tax — you can trade all day.
- Entangling Roots 10s
Burst roots from the ground where you aim, snaring and slowing everyone caught near the impact — punish anyone who tries to close the gap.
- Regrowth 14s
Channel the forest to heal yourself and nearby allies over a few seconds. Your answer to the burst you shrug off.
The Design
Druid
A rugged wood-elf shaman wrapped in living green. Tanned skin carries faint nature glyphs, long dirty-blonde hair and a full beard are woven with leaves and beads, and his eyes glow a luminous green. A leaf- and moss-covered cloak with a fur-and-feather mantle hangs over a bare, tattooed chest, finished with leather wraps, cords and bone charms — and a gnarled antler-wood staff that cradles a glowing green crystal.
A note on this concept art
These class designs are AI-generated concept art, created during development to lock in the look and feel of each class. As Tripple Bunk Studios grows, they will be replaced with original work from professional character artists — we're already writing the briefs. If you're a 3D character artist, we'd love to hear from you.
Concept Gallery
Druid — concept art
AI-generated concept renders used in development. Click to enlarge.


